Build stuff; Break stuff; Have fun!

kids

Last weekend (when I prepared that post), I created a game for my oldest with Claude Code. After breakfast we discussed games he could play on his tablet. I thought that Sudoku would be a nice game for him, but maybe with images or shapes.

After a bit of research, I found nothing that resonated with me. Nothing that looked like a good fit. While researching, I found out that there were Sudokus for kids with shapes on paper. We tried them, and he liked it. Then it clicked, and I fired up Jippity. We talked and created a plan for an MVP game in React Native. Thanks to my #AdventOfProgress, I already had experience with React Native and a base from where we can start.

There were points that made the implementation easy. For example: offline first and no auth, so no Supabase or backend dependency is needed and less complexity. A clear and simple scope. No game engine is needed because of the missing game loop and simple graphics.

I had a lot of fun, and it was difficult to stop. After the initial MVP was complete, I kept adding features. AND it is the first project I started without having a domain name first. 🎉

The finishing line is in sight. There is a little bit of work left on the landing page that needs to be done and smaller visual issues inside the app that I need to address. Also preparing all the data for the stores, for example, taking screenshots for each language and adding marketing texts, needs a lot of work. It will be my first release of an app in the stores. It should at least look a bit polished. 😅


87 of #100DaysToOffload
#log #dev #game #kids #ai #claude
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